March 9th, 2017
- You can now queue up stat upgrades by holding U then pressing the number keys
- The color scheme for the game has changed a bit.
We’re looking for feedback regarding this change, please discuss it in the subreddit.
- Survival changes:
- Kill XP back to normal
- XP multiplier decreased to 2x
- There’s now a passive gain of XP
- New unnamed class, branches off Destroyer
- Survival mode XP tweaks
- Kills no longer give XP
- XP multiplier changed from 3x to 5x
- Achievements
- We’re adding achievements to the game, for now there are only 23 as an initial release, we hope to release more soon
- You can see them on the main menu by moving your mouse to the right side of your screen
- New game mode: Survival
- Players only have one life
- New players now have a chance of spawning out of a Factory
- Players can now assume control of turrets built on top of other tanks in their team by pressing H
- Master
- Changed appearance
- Can now force its tanks to shoot somewhere
- New class: Spike, branches off Smasher
- Increased base body damage
- We’ve added a temporary game mode to replace Mothership, called Maze
- Same rules as FFA, except:
- Random walls placed around the map
- No bosses
- Arena closes after at most 5 hours
- Same rules as FFA, except:
- New class: Annihilator, branches off Destroyer
- Slightly improved Destroyer
- The class upgrade menu has been changed so we can fit more classes in it in the future
- Sandbox
- Arena now has a party link
- Increases size as players join it
- God mode disabled when there is more than one player in the arena
- Disabled for adblock users
- New game mode: Sandbox
- Works like FFA but with a tiny arena
- Cheats enabled: K to level up, O to suicide, \ to switch classes
- No party link yet, coming eventually
- New class: Battleship, branches off Overseer
- There are now a few more types of Dominators
- There’s now a Dominator in the middle of the arena in tag mode
- We’ll see how that plays out
- Players can now take control of dominators their team control in Domination
- You’ll lose control of your tank and it’ll slowly get destroyed
- If you spam the key to get control of it, you won’t be able to control it
- Tag mode now has 4 teams
- Some game modes now have a 4 team variant
- Happens randomly, so we don’t have to split the userbase
- Bosses tweaked:
- They now spawn on a timer (first one 10 minutes after the arena opens)
- Maximum of one at once
- Only target tanks level 15 or higher (unless provoked first)
- Some are not aligned with the neutrals so they’ll attack shapes too
- Most AI has been tweaked a bit
- They will prioritize tanks over other stuff
- Some other minor changes to behavior
- Arena size in Tag Mode now depends on how long the arena has been open for
- Tag Mode is back
- You now actually die when your HP reaches 0, and respawn on the other team
- Map decreases in size as one teams starts to have the majority
- For now, invisible classes don’t go full invisible
- New class: Auto Trapper, branches off Trapper
- Twin flank no longer branches into Octo Tank
- The space between the visual map border and the true map border has been decreased
- You can now open the class tree by holding down Y
- Tweaked the “spawn at half your previous level” mechanic
- New class: Spread Shot, branches off Triple Shot
- New class: Streamliner, branches off Hunter and Gunner
- Bullet knockback now depends on its damage
- Before, they all had the same amount of knockback
- New class: Spread Shot, branches off Triple Shot
- New class: Streamliner, branches off Hunter
- Bullet knockback now depends on its damage
- Before, they all had the same amount of knockback
- Tweaked invisibility
- Now goes completely invisible (so changing color settings doesn’t reveal it)
- Damage dispells invisibility a bit
- Nerfed Landmine invisibility fade-in/fade-out time
- Last nickname and gamemode are now saved between sessions
- Merged X Hunter with Predator
- Predator now has a third cannon, and retains its special ability
- We’ve added basic gamepad support
- Should work with Xbox controllers and other smiliar ones
- Still a bit incomplete, you still have to use the mouse to upgrade things
- Scoreboard now shows player classes
- Landmine now looks different from the Smasher
- Removed knockback reduction bonus from Smasher and Landmine
- Removed Mega Smasher
- It’s only bonus was additional knockback reduction, but since that has been removed, it’ll be gone for now.
- Smasher subclasses now have a different max level on their stats
- Kill notifications in FFA no longer appear if the killer has more than 20 levels over the victim
- We hope to discourage unnecessary killing of low level tanks with this change
- Tweaked leader arrow so it disappears sooner
- The leader arrow now fades out as it gets closer to the leader
- New class: Auto 3, branches off Flank Guard
- Has 3 turrets around it that shoot at anything nearby automatically
- New class: Auto 5, branches off Auto 3
- Has 5 turrets around it that shoot at anything nearby automatically
- New unnamed class, branches off Flank Guard
- Has 3 turrets around it that shoot at anything nearby automatically
- New class: Auto Tank, branches off previous unnamed class.
- Has 5 turrets around it that shoot at anything nearby automatically
- New class: Auto Tank, branches off Gunner
- Has 4 turrets around it has shoot at anything nearby automatically
- New class: Auto Gunner, branches off Gunner
- Has a turret embedded to it that shoots at enemy players nearby
- Fixed order that classes appear on the upgrade screen
- New (previously secret) class: Smasher, upgrades from Tank at level 30
- Receives decreased knockback from everything
- Some of the stats still don’t do anything so we added a reminder to everyone instead
- All your favourite classes have been nerfed
- All your most hated classes have been buffed
- Pressing C will automatically spin your tank
- Fixed an issue where entities were being retransmitted, causing network issues
- Fixed a memory leak that would freeze the game after a while
- Other players in FFA are now red
- Added an entire class tree branching off Sniper:
- Trapper: lays down traps that last a while but don’t move.
- Tri-Trapper: lays down traps faster but they disappear faster
- Gunner Trapper: lays down traps and has cannons to defend itself
- Overtrapper: lays down traps and has drones to defend itself
- Mega Trapper: lays down larger traps that are much more dangerous than normal ones
- Trapper: lays down traps that last a while but don’t move.
- Pressing M plus a number key automatically upgrades that stat
- Pressing M without pressing any number keys cancels that
- Tweaked spawning areas in some game modes :
- Team DM now has a larger spawning area, from top to bottom
- Domination spawning areas are now on a random corner of the map
- New class: Sprayer, branches off Machine Gun
- New class: Predator, branches off Hunter
- Can focus its vision somewhere so it can shoot from further away
- There’s now an actual death screen
- New class: X Hunter, branches off Hunter
- Tweaked Hunter cannon timing slightly
- Cannons now fire a full cycle even if the player releases the trigger mid-cycle
- This forces some classes to behave as they were meant to behave, so it’s simpler to balance them.
- Balance tweaks
- We’re pleased to announce that the mobile version of this game will be published by Miniclip, it’ll be released shortly, pre-register for the android game here: * http://bit.ly/getdiepio
- New game mode: Mothership
- In each team, a player gains control of the Mothership
- Player must try to destroy the enemy Mothership while keeping theirs alive
- The game mode is new so it might still have a few bugs
- Balance changes:
- Buffed Manager, Hunter and Fighter
- Nerfed Triple Twin, Octo Tank, Necromancer, Sniper, Assassin and Ranger
- Please remember that we do have access to how well classes do on all servers at all times, and we use that data to decide which classes will get buffs and nerfs in order to keep them at around the same effectiveness in combat
- Reload now affects number of drones a Necromancer can control
- From 28 to 20 + 2 * Reload
- We have added support for party codes in certain game modes
- It’s still experimental so there might be a few bugs, please report those in the subreddit
- Balance changes
- Drones now seek out and attack enemies close to their owners automatically
- Balance changes
- We felt the previous changelog was a bit too brief, so we wanted to clarify:
- Things have changed
- Changes have been made to things
- More specifically, in-game things
- Those changes relate to in-game balance changes
- We’ve tweaked how bullet penetration works
- New class: Hybrid, branches off Destroyer
- New class: Manager, braches off Overseer
- Nerfed Stalker fade-out time
- We’ve tweaked how bullet penetration works
- New unnamed class, branches off Destroyer
- Nerfed Stalker fade-out time
- We’ve tweaked how bullet penetration works:
- Bullet penetration is (and has always been) bullet health
- Before: Bullets would always deal their entire damage, even if they had little health left
- After: Bullets now deal a proportional amount of damage if they’re about to die while dealing that damage
- This has some deep changes in how bullet penetration plays out in a few scenarios, so let us know what you think
- It should make bullets behave more fairly when two players have different penetration values
- This change actually affects anything that deals damage on touch, be it tanks or drones. It also means that body damage also decreases damage taken
- Thus we have also adjusted some other values in the game to offset this change
- New unnamed class which branches off Destroyer
- Kill notifications
- Tweaks to Sniper and Hunter
- New game mode: Domination
- Two teams compete for control of the Dominators, powerful guns that will destroy any enemy nearby
- Increased XP game to offset shorter game length
- This is the first game mode with a win condition, so it’s not completely polished yet
- Two new classes that branch off Tri-Angle: Fighter and Booster
- New class: Ranger, has an even larger field of view than Assassin, that’s it.
- Added Auto Fire (press E)
- We’ve added a minimap
- While we’re not sure if it’ll stay or not, it’s there so we can get some feedback on it
- Spawn area in TDM now blocks bullets and enemies from entering it
- We’ve added support for different game modes
- New class: Stalker, branches off Assassin
- Increased base movement speed and field of view of all tanks
- Added arrow that points to the leader of the scoreboard
- New class: Hunter, branches off Sniper
- New class: Gunner, branches off Machine Gun
- Players are now invulnerable for up to 15 seconds after spawning
- New class: Triple Twin, branches off Twin Flank as an alternative to Octotank
- You can now upgrade your stats with the numeric keys
- Players are now invulnerable for up to 10 seconds after spawning
- Added changelog
- Added Necromancer class
- It controls squares that it kills or die around it.
- Attributes work similarly to Overlord but Reload does nothing for now
- Triplet now evolves from Triple Shot
- Classes that control units now have a secondary fire
- It makes units move away from the mouse instead of towards it (right mouse button or shift).